Description:
Children's educational toy which plays 5 math games. Utilizes speech technology.
Date of manufacture: 1981 (per copyright on face)
Power: 4 C batteries, or 6 VDC input (on right side of unit)
Sound Output: Built-in speaker on face, or headphone jack on right side of unit.
Display: Vacuum Flourescent Display (VFD)?
Keyboard: Membrane
Speech Chip: TMS5110
This is a neat toy- I found mine at a thrift store for just a couple of bucks. You can't calculate anything on it (I don't think), but you can play five different math games. As you play each game, you are prompted by the voice for your next input or you are given a clue.
The display is a blue/green color. I don't think that it's LED, but maybe a vacuum flourescent display. Looking inside the battery compartment, there is what appears to be an area for an expansion cartridge of some type. I'm not sure what that's for- maybe different games, or a different voice?
Dave Warren was kind enough to send me a scan of a February 1983 'Computers & Electronics' article by Larry Dighera which details a project in which you interface a Speak & Spell with a Timex Sinclair computer. Although the article describes a Speak & Spell unit, I'm assuming that the technical specs should be similar to the Speak & Math. In the absence of other information, here are some of the details from the article:
The Speak & Spell consists of a pushbutton keyboard, microprocessor, display, ROM (contains speech data), voice synthesizer, and loudspeaker.
The microprocessor communicates with the speech units through a 6-line bus with CNTL 1, 2, 4, and 8 forming a 4- bit data bus and PDC (processor data clock) and CS (chip select) forming a control bus.
The ROM contains the binary-coded speech data for synthesis of the spoken word. Each word has a specific starting address. When it is desired to output a particular word, the ROM address of the beginning of the word is sent to the voice synthesizer in five 4-bit nybbles preceded by the LOAD ADDRESS. The data is then clocked into the voice synthesizer by the PDC signal. Once the 5-nybble word address is loaded, READ ROM and SPEAK commands are sent to cause speech to be generated. If the BUSY SPEAKING? command is now sent, the voice synthesizer will raise the CNTL 1 line high until it finishes vocalizing.
In response to my request for more infomation, former TI employee Nick Hulbert was kind enough to share the following story:
"We had recorded and digitized all of the speech words and phrases that would
be used in the Speak & Math and working the late shift getting ready for a
demonstration the next morning. There were three of us working the final
digitized "tweaking" when we realized that one of the phrases was missing
from the collection. The phrase was " is greater than or less than". TI
was using the professional voice of a radio announcer out of the Dallas area
and we were in Lubbock. We knew that we couldn't load the Speak & Math
simulator ( no actual unit yet) without the full collection as each word and
phrase had a unique address. So we quickly fired up the sound room and
recorded and digitized that phrase using the lowest frequency voice of the
three of us. We added it to the simulator thinking it would suffice for the
demonstration and we could capture the actual voice at a later date. It
turns out that the next day while we were sleeping, the demonstration was
conducted, the quality control group evaluated the words and approved the
voice library. Our co worker Doug Wickey ended up being the voice for the
Speak & Math for that one phrase "is greater than or less than". If you have
a unit try playing that game and you'll definitely notice a different voice
for that one phrase. Don't know how the quality folks missed it but then no
one ever complained. Strange that they didn't notice and I hear the
difference as plain as day. Doug's voice is not as deep and his diction is
much different."
(Nick- thanks for the great story!)
I'm always looking for more information on the Speak & Math. If you have anything that you think would be of interest, please contact me at [email protected].